Tornado #1: Initial Implementation

This video demonstrates the tornado in action:

My friend Rafal Kolanski and I decided to hack up a 10,000 particle simulation inside Teh Engine. (~10K is about what my computer can take, as reflected by the FPS counter. Now to move it to the GPU...)

Here are a few screen captures of the results (clicking on them will take you to the gallery for a full view and more images). The sequence follows the refinement of my simple 'tornado forces' approximation.

I think the most interesting/pretty images are toward the bottom of the gallery.

See the symmetry & tendrils caused by the bounds & simulation error!

Everything after the first 'light-speed-warp-factor-9-point-9' image is captured from a top-down view.