Paused Tornado Simulation Fly-thru


Awesome particle filaments.

Hi, this is the most gracious thing I´ve seen. Did you get this out of an autodesk software? What math functions did you used here. I would like to know a little more about this. I found it while youtube-ing about sss (sub surface scatter in 3d).

RE: Awesome particle filaments.

Hi Pierre, thanks for your comment! This is all custom (part of a game engine I wrote:

I used Verlet intergration for the particle dynamics - plenty of resources out there on the Internet. There should be a link to one here: